2.3 (HMCL)

This commit is contained in:
LittleChest 2022-08-31 11:01:34 +08:00 committed by GitHub
parent 80e137c936
commit 0252d997f8
Signed by: Github
GPG Key ID: 4AEE18F83AFDEB23
82 changed files with 3190 additions and 6 deletions

BIN
overrides/PCL/Logo.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 76 KiB

51
overrides/PCL/Setup.ini Normal file
View File

@ -0,0 +1,51 @@
State:6
Info:CrashBlock MCBBS
Logo:PCL\Logo.png
ReleaseTime:2017-09-18 16:39:46
VersionFabric:
VersionOptiFine:
VersionLiteLoader:False
VersionForge:14.23.5.2860
VersionApiCode:14232860
VersionOriginal:1.12.2
VersionOriginalMain:12
VersionOriginalSub:2
VersionArgumentIndie:0
CustomInfo:CrashBlock MCBBS
IsStar:False
LogoCustom:True
VersionRamType:2
VersionArgumentJavaSelect:使用全局设置
VersionServerLogin:4
VersionServerAuthServer:https://pass.crashblock.top/api/yggdrasil
VersionServerAuthRegister:https://pass.crashblock.top/auth/register
VersionServerAuthName:CrashBlock
VersionServerEnter:play.crashblock.top
VersionArgumentTitle:CrashBlockModPack 2.1 | Forge 14.23.5.2860
VersionArgumentInfo:

File diff suppressed because one or more lines are too long

View File

@ -0,0 +1,23 @@
#Inventory Tweaks Configuration
#(Regarding shortcuts, all key names can be found at: http://legacy.lwjgl.org/javadoc/org/lwjgl/input/Keyboard.html)
#Wed May 18 09:42:18 CST 2022
enableMiddleClick=true
showChestButtons=true
enableSortingOnPickup=false
enableAutoRefill=true
autoRefillBeforeBreak=false
autoRefillDamageThreshhold=5
enableSounds=true
enableShortcuts=true
enableAutoEquipArmor=false
enableServerItemSwap=true
enableConfigLoadedMesssage=false
invertToolDamageSorting=true
shortcutKeyAllItems=LCONTROL+LSHIFT, RCONTROL+RSHIFT
shortcutKeyEverything=SPACE
shortcutKeyOneItem=LCONTROL, RCONTROL
shortcutKeyToUpperSection=UP
shortcutKeyToLowerSection=DOWN
shortcutKeyDrop=LALT, RALT
enableToolTipTreePath=false
version=1.64+dev.151.822d839

View File

@ -0,0 +1,31 @@
|=================================================================|
| INVENTORY TWEAKS Mod - https://inventory-tweaks.readthedocs.org |
| Sorting rules and general configuration |
|=================================================================|
====== [ SETTINGS ] ======
D LOCKED
======== [ GETTING STARTED ] ========
# SORTING RULES
# Each line you type is a new constraint you add for sorting your inventory.
# After any change, just press the sorting key to reload the settings. Some examples:
# * "D1 sword" puts any sword in row D, column 1 (see grid below)
# * "A edibleFood" fills the A row with food
# * "1 ironPickaxe" fills the 1 column with an iron pickaxe
# * "A1-C4 blocks" fills the rectangle with any blocks
# * "D LOCKED" avoids items from the hotbar to move out of it when sorting
# INVENTORY GRID
# 1 2 3 4 5 6 7 8 9
# A [A1][A2][A3][A4][A5][A6][A7][A8][A9]
# B [B1][B2][B3][B4][B5][B6][B7][B8][B9]
# C [C1][C2][C3][C4][C5][C6][C7][C8][C9]
#
# D [D1][D2][D3][D4][D5][D6][D7][D8][D9]
# AVAILABLE KEYWORDS
# Open the 'InvTweaksTree.txt' file for a list of available keywords. If an item
# is missing from the item tree (for example mod items), you can add it there.

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,5 @@
You may add additional ".tree" files to this folder and they will be merged into either the "minecraft.tree" file if it is in this folder or the normal InvTweakTree.txt file if "minecraft.tree" does not exist. These tree files have the same structure as the InvTweakTree.txt file, and matching categories will be merged into one with nodes from the new tree file being added to the end of the matching category.
You can find tree files maintained by IMarvinTPA at https://github.com/IMarvinTPA/InventoryTweaksTrees

View File

@ -0,0 +1,20 @@
# Configuration file
general {
# The distance (in chunks) of rendering radius. (default: 3)
I:chunkRadius=3
# How to display numbers? (default: 0)
# 0 - Standard: Show green (safe) and red (spawnable) areas.
# 1 - Advanced: Show green (safe), red (always spawnable) and yellow (currently safe, but will be spawnable at night) areas.
# 2 - Minimal: Do not show green area. For other areas, use standard mode when not counting sky light, or advanced mode otherwise.
I:displayMode=0
# The update interval (in milliseconds) of light level. Farther chunks update less frequently. (default: 200)
I:pollingInterval=200
# If set to true, the sunlight/moonlight will be counted in light level. (default: false)
B:useSkyLight=false
}

View File

@ -0,0 +1,29 @@
# Configuration file
##########################################################################################################
# client
#--------------------------------------------------------------------------------------------------------#
# These config settings are client-side only
##########################################################################################################
client {
# If true, shows your food exhaustion as a progress bar behind the hunger bars
B:show.food.exhaustion.hud.underlay=true
# If true, adds a line that shows your hunger, saturation, and exhaustion level in the F3 debug overlay
B:show.food.stats.in.debug.overlay=true
# If true, shows the hunger (and saturation if show.saturation.hud.overlay is true) that would be restored by food you are currently holding
B:show.food.values.hud.overlay=true
# If true, shows the hunger and saturation values of food in its tooltip while holding SHIFT
B:show.food.values.in.tooltip=true
# If true, shows the hunger and saturation values of food in its tooltip automatically (without needing to hold SHIFT)
B:show.food.values.in.tooltip.always=true
# If true, shows your current saturation level overlayed on the hunger bar
B:show.saturation.hud.overlay=true
}

View File

@ -0,0 +1 @@
{"algorithm":"rivens-half","updateChecker":true,"preallocateMemory":false,"fog":true,"beaconBeam":true,"fastHopper":true,"fastBeacon":true,"fastSearch":true,"asyncSearch":true}

View File

@ -0,0 +1,28 @@
# Configuration file
"custom text" {
# Insert the text you want here (supports multiple lines). [default: [§4B§6E§eT§2T§3E§1R §5T§4I§6T§eL§2E §3S§1C§5R§4E§6E§eN]]
S:Text <
CrashBlockModPack 2.3 by LittleChest
>
}
general {
# Show which version of Forge Mod Loader (FML) the client is running. [default: false]
B:"Show FML version"=true
# Show which version of Minecraft Forge the client is running. [default: false]
B:"Show Forge version"=false
# Show which version of Minecraft the client is currently running. [default: true]
B:"Show MC version"=false
# Show which version of Minecraft Coder Pack (MCP) the client is running. [default: false]
B:"Show MCP version"=false
# Show how many mods are loaded. [default: true]
B:"Show mods loaded"=true
}

View File

@ -0,0 +1,32 @@
# Configuration file
client {
# Render armor around hotbar (instead of with tools) [default: false]
B:"Armor around hotbar"=false
# Show effect durations [default: true]
B:"Effect Duration"=true
# Corner 0 to 3 - bottom right, bottom left, top right, top left [range: 0 ~ 3, default: 0]
I:"HUD Corner"=0
# Play sound when durability below X [range: 1 ~ 1500, default: 100]
I:"Minimum Durability"=100
# Play sound when durability below X percent [range: 1 ~ 100, default: 10]
I:"Minimum Percent"=10
# Show damage instead of durability while the item is still better than this % [range: 0 ~ 100, default: 80]
I:"Percent to show damage"=80
# Set window title to player and server name [default: true]
B:"Set window title"=false
# Show chest icon with number of free inventory slots [default: true]
B:"Show chest icon"=true
# Minecraft Color 0 .. 15 [range: 0 ~ 15, default: 5]
I:"Tooltip Color"=5
}

View File

@ -0,0 +1,119 @@
# Configuration file
general {
# Ideally should be set to equal the render distance. Ram usage (in Bytes) = 1063 * (2x + 1) ^ 3
I:cacheSize=12
B:debugCullInfo=false
B:debugRenderBoxes=false
B:disabledInSpectator=true
# If you have a weak CPU enabling this option might help reducing the CPU usage.
B:enableRaytraceCache=false
# Disable all changes from this mod (This is not equal to removing the mod!).
B:enabled=true
# If enabled and OpenGl 4.4 is supported OpenGl based culling is used which is a lot faster and more accurate. If you have a weak GPU you might want to disable this.
B:openglBasedCulling=true
# If you feel the need to increase this value because of entities being culled falsely then another modder probably messed up their render bounding boxes and you should report the issue to them. Alternatively you can use the (tile-)entityBoundingBoxGrowthList settings to fix bounding boxes on your own.
# Min: 0.0
# Max: 1024.0
D:raytraceThreshold=1.0
# If enabled tile entity bounding boxes are increased slightly to avoid issues when other mods don't correctly set their bounding boxes (requires opengl based culling). If you still have culling or flickering issues you can use the 'debugRenderBoxes', 'entityBoundingBoxGrowthList' and 'tileEntityBoundingBoxGrowthList' config options to try to fix the bounding box of that entity or tile entity.
B:tileEntityAABBGrowth=true
# Tile entities whose bounding boxes won't be cached (Accepts 'modid' or 'modid:tileentity').
S:tileEntityCachedBoundingBoxBlacklist <
>
# Most tile entities have static bounding boxes and thus they can be cached. Tile entities whose bounding boxes are likely to change every frame or so should be added to the blacklist. Tile entities whose bounding only change every once in a while should be covered by cache updates (update speed adjustable through tileEntityCachedBoundingBoxUpdateInterval)
B:tileEntityCachedBoundingBoxEnabled=true
# Every frame there is a 1 in x chance to update the cached bounding box. Higher = better performance, Lower = tile entities with dynamic bounding boxes get updated faster.
# Min: 1
# Max: 1000000
I:tileEntityCachedBoundingBoxUpdateInterval=100
entity {
B:alwaysRenderBosses=true
B:alwaysRenderEntitiesWithName=true
B:alwaysRenderPlayers=true
B:alwaysRenderViewEntity=true
# Allows you to increase the render bounding boxes of entities (or all entities of a mod). Width increases the size on the X and Z axis. Top increases the size in the positive Y direction. Bottom increases the size in the negative Y direction. (Accepts 'modid=width,top,bottom' or 'modid:entity=width,top,bottom').
S:entityBoundingBoxGrowthList <
>
# Skip rendering of entities that are not visible (hidden behind blocks). This might cause issues where an entity is partly behind a block and thus does not get rendered but it's usually not really noticable.
B:skipHiddenEntityRendering=true
# Tile entities which will always be rendered. (Accepts 'modid' or 'modid:entity_name')
S:skipHiddenEntityRenderingBlacklist <
>
# Entities with a width or height greater than this value will always get rendered.
# Min: 0.0
# Max: 1024.0
D:skipHiddenEntityRenderingSize=16.0
}
tileentity {
# Skip rendering of entities that are not visible (hidden behind blocks). This might cause issues where a tile entity is partly behind a block and thus does not get rendered but it's usually not really noticable.
B:skipHiddenTileEntityRendering=true
# Tile entities which will always be rendered. (Accepts 'modid' or 'modid:tile_entity_name')
S:skipHiddenTileEntityRenderingBlacklist <
>
# Tile entities with a width or height greater than this value will always get rendered.
# Min: 0.0
# Max: 1024.0
D:skipHiddenTileEntityRenderingSize=16.0
# Allows you to increase the render bounding boxes of tile entities (or all entities of a mod). Width increases the size on the X and Z axis. Top increases the size in the positive Y direction. Bottom increases the size in the negative Y direction. (Accepts 'modid=width,top,bottom' or 'modid:tileentity=width,top,bottom').
S:tileEntityBoundingBoxGrowthList <
>
}
optifineshaderoptions {
B:entityShadowsCulling=true
B:entityShadowsCullingLessAggressiveMode=true
# Min: 0.0
# Max: 1024.0
D:entityShadowsCullingLessAggressiveModeDiff=4.0
B:entityShadowsDistanceLimited=true
B:entityShadowsEnabled=true
# Min: 0.0
# Max: 1024.0
D:entityShadowsMaxDistance=4.0
B:terrainShadowsDistanceLimited=true
B:terrainShadowsEnabled=true
# Min: 0.0
# Max: 1024.0
D:terrainShadowsMaxHorizontalDistance=8.0
# Min: 0.0
# Max: 1024.0
D:terrainShadowsMaxVerticalDistance=4.0
B:tileEntityShadowsCulling=true
B:tileEntityShadowsCullingLessAggressiveMode=true
# Min: 0.0
# Max: 1024.0
D:tileEntityShadowsCullingLessAggressiveModeDiff=4.0
B:tileEntityShadowsDistanceLimited=true
B:tileEntityShadowsEnabled=true
# Min: 0.0
# Max: 1024.0
D:tileEntityShadowsMaxDistance=4.0
}
}

View File

@ -0,0 +1,180 @@
# Configuration file
client {
# Clears caches on world unload a bit faster than usual. Prevents temporary memory leaks. More effective in Anarchy. [default: true]
B:clearCachesOnWorldUnload=true
# Clears the baked models generated in the first pass *before* entering the second pass, instead of *after*. While this doesn't reduce memory usage in-game, it does reduce it noticeably during loading. [default: true]
B:clearDuplicateModelRegistry=true
# Deduplicates IModels too. Takes a few seconds more, but shaves off another bit of RAM. [default: true]
B:deduplicateModelBakers=true
# Deduplicates baked models. The original feature. [default: true]
B:deduplicateModels=true
# The maximum amount of levels of recursion for the deduplication process. Smaller values will deduplicate less data, but make the process run faster. [default: 9, range: 1-2147483647]
I:deduplicateModelsMaxRecursion=9
# Step every X models on the progress bar while deduplicating baked models. [default: 1, range: 1-10000]
I:deduplicateModelsStepEvery=1
# Disables texture animations. [default: false]
B:disableTextureAnimations=false
# Initialize the options.txt and forge.cfg files with rendering performance-friendly defaults if not present. [default: true]
B:initOptions=true
# Makes vanilla creative tab search use JEI's lookups - saves a lot of RAM *and* gives you fancy JEI features! [default: true]
B:jeiCreativeSearch=true
# Remove unnecessary data from a pointlessly cached ModelLoader instance. [default: true]
B:modelLoaderCleanup=true
# Faster/less memory-churning construction mechanism for ModelResourceLocation objects. Identified by malte0811 in FerriteCore - implemented in a distinct way. [default: true]
B:modelResourceLocationFastConstruct=true
# More optimized multipart model condition storage. Inspired by malte0811's research. [default: true]
B:smallModelConditions=true
# Wipes the IModel cache after baking is finished. Saves a lot of RAM, as most IModels will not be reloaded. [default: true]
B:wipeModelCache=true
}
coremod {
# Stops certain non-Minecraft-related libraries from being ASM transformed. You shouldn't be transforming those anyway. [default: true]
B:blacklistLibraryTransformers=true
# Make 3D forms of items be rendered dynamically and cached when necessary. [default: true]
B:dynamicItemModels=true
# Optimizes ItemStack.isEmpty by removing a map lookup. Initially found by Aikar (Paper/0181). [default: true]
B:fasterAirItemLookup=true
# Speeds up entity lookup by optimizing ClassInheritanceMultiMap.getByClass. [default: true]
B:fasterEntityLookup=true
# Speeds up the hopper's calculations. [default: true]
B:fasterHopper=true
# Optimizes blockstate property equals and hashCode methods. [default: true]
B:fasterPropertyComparisons=true
# Fixes the server not removing unloaded entities/tile entities if no chunkloaders are active. Thanks to CreativeMD for finding this! [default: true]
B:fixWorldEntityCleanup=true
# Disables all coremod functionality. [default: false]
B:forceDisable=false
# The amount of ticks per player presence check for mob spawners. Set to 1 to disable the patch and match vanilla behaviour. [default: 10, range: 1-200]
I:mobSpawnerCheckSpeed=10
# Optimizes BlockPos mutable/immutable getters to run on the same variables, letting them be inlined and thus theoretically increasing performance. [default: true]
B:optimizedBlockPos=true
# Fix a bug in chunk serialization leading to crashes. Originally found and fixed by Aaron1011 of Sponge. [default: true]
B:patchChunkSerialization=true
# Replaces the default BlockState/ExtendedBlockState implementations with a far more memory-efficient variant. [default: true]
B:smallPropertyStorage=true
}
debug {
# Should FoamFix count and list baked models during deduplication, per mod? [default: false]
B:countListBakedModels=false
}
experimental {
# Optimizes the backing map for EntityDataManager, saving memory *and* CPU time! May cause issues, however - please test and report back! [default: false]
B:fasterEntityDataManager=false
# Unpacks all baked quads. Increases RAM usage, but might speed some things up. [default: false]
B:unpackBakedQuads=false
}
general {
# Enable deduplication of redundant objects in memory. [default: true]
B:deduplicate=true
}
ghostbuster {
# Checks if worlds do not unload after a specified amount of time, and notifies the user if that is the case. [default: true]
B:checkNonUnloadedWorldClients=true
# The amount of time FoamFix should wait for a world to be deemed non-unloaded. [default: 60, range: 10-3600]
I:checkNonUnloadedWorldTimeout=60
# Custom patch rules. Format: 'className;methodName;accessAloadPos;posAloadPos;radius'. An AloadPos is the position of the argument in the method - 1 for the first one, 2 for the second one, ...; the radius determines how many blocks have to be around the method for no early return. Untested - please use with care.
S:customPatchRulesRadius <
>
# Wrap ChunkProviderServers to be able to provide the /ghostbuster command for debugging ghost chunkloads. [default: false]
B:enableDebuggingWrapper=false
# For FoamFix debugging/development purposes only. [default: false]
B:nonUnloadedWorldsForceGCOnCheck=false
# Should beds be prevented from ghost chunkloading? [default: true]
B:patchBeds=true
# Should BoP grass be prevented from ghost chunkloading? [default: true]
B:patchBopGrass=true
# Should farmland be prevented from ghost chunkloading? [default: true]
B:patchFarmland=true
# Should fluids be prevented from ghost chunkloading? [default: true]
B:patchFluids=true
# Should the /ghostbuster debugger show neighbor updates? [default: false]
B:wrapperShowsNeighborUpdates=false
}
launchwrapper {
# Remove Launchwrapper package manifest map (which is not used anyway). [default: true]
B:removePackageManifestMap=true
# Weaken LaunchWrapper's byte[] resource cache to make it cleanuppable by the GC. Safe. [default: true]
B:weakenResourceCache=true
}
network {
# Enable micro-optimizations to reduce network churn, inspired by the Velocity project and Krypton mod. [default: true]
B:microOptimizations=true
# Set the packet compression level, from 0 to 9. -1 preserves the default settings. [default: -1, range: -1-9]
I:packetCompressionLevel=-1
}
textures {
# If false, disables any patches from this category. [default: true]
B:enable=true
# Controls the faster animation path. 0 - disable, 2 - force enable, 1 (default) - enable on devices which have been shown to benefit from it. [default: 1, range: 0-2]
I:fasterAnimation=1
# The maximum amount of frames an animation can have for it to be cached. If you have a lot of VRAM, set higher. [default: 256, range: 0-2147483647]
I:maxAnimationFramesForCache=256
# Set to a number to disable animation updates past that mip level. -1 means update all. Higher numbers update more levels. To disable animation updates altogether, use the option for it. [default: -1, range: -1-4]
I:maxAnimationMipLevel=-1
}
tweaks {
# Prevent redstone from causing light updates by removing its light level. [default: false]
B:disableRedstoneLight=false
# Do not delay lighting updates over other types of updates. [default: false]
B:immediateLightingUpdates=false
}

View File

@ -0,0 +1,90 @@
# Configuration file
client {
# Toggle off to make missing model text in the gui fit inside the slot.
B:zoomInMissingModelTextInGui=false
# Enable uploading cloud geometry to the GPU for faster rendering.
B:forgeCloudsEnabled=true
# Disable culling of hidden faces next to stairs and slabs. Causes extra rendering, but may fix some resource packs that exploit this vanilla mechanic.
B:disableStairSlabCulling=false
# Enable forge to queue all chunk updates to the Chunk Update thread. May increase FPS significantly, but may also cause weird rendering lag. Not recommended for computers without a significant number of cores available.
B:alwaysSetupTerrainOffThread=true
# Allow item rendering to detect emissive quads and draw them properly. This allows glowing blocks to look the same in item form, but incurs a very slight performance hit.
B:allowEmissiveItems=true
# Control the range of sky blending for colored skies in biomes.
I:biomeSkyBlendRange <
2
4
6
8
10
12
14
16
18
20
22
24
26
28
30
32
34
>
# Enable the forge block rendering pipeline - fixes the lighting of custom models.
B:forgeLightPipelineEnabled=true
# When enabled, makes specific reload tasks such as language changing quicker to run.
B:selectiveResourceReloadEnabled=false
}
general {
# Set to true to disable Forge's version check mechanics. Forge queries a small json file on our server for version information. For more details see the ForgeVersion class in our github.
B:disableVersionCheck=false
# Controls the number threshold at which Packet51 is preferred over Packet52, default and minimum 64, maximum 1024
I:clumpingThreshold=64
# Set to true to enable the post initialization sorting of crafting recipes using Forge's sorter. May cause desyncing on conflicting recipes. MUST RESTART MINECRAFT IF CHANGED FROM THE CONFIG GUI.
B:sortRecipies=true
# Set this to true to remove any Entity that throws an error in its update method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES.
B:removeErroringEntities=false
# Set this to true to remove any TileEntity that throws an error in its update method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES.
B:removeErroringTileEntities=false
# Set this to true to check the entire entity's collision bounding box for ladders instead of just the block they are in. Causes noticeable differences in mechanics so default is vanilla behavior. Default: false
B:fullBoundingBoxLadders=false
# Base zombie summoning spawn chance. Allows changing the bonus zombie summoning mechanic.
D:zombieBaseSummonChance=0.1
# Chance that a zombie (or subclass) is a baby. Allows changing the zombie spawning mechanic.
D:zombieBabyChance=0.05
# Log cascading chunk generation issues during terrain population.
B:logCascadingWorldGeneration=true
# Fix vanilla issues that cause worldgen cascading. This DOES change vanilla worldgen so DO NOT report bugs related to world differences if this flag is on.
B:fixVanillaCascading=false
# The time in ticks the server will wait when a dimension was queued to unload. This can be useful when rapidly loading and unloading dimensions, like e.g. throwing items through a nether portal a few time per second.
I:dimensionUnloadQueueDelay=0
B:enableGlobalConfig=false
}
version_checking {
# Enable the entire mod update check system. This only applies to mods using the Forge system.
B:Global=true
}

View File

@ -0,0 +1,51 @@
# Configuration file
##########################################################################################################
# defaults
#--------------------------------------------------------------------------------------------------------#
# Default configuration for forge chunk loading control
##########################################################################################################
defaults {
# Are mod overrides enabled?
B:enabled=true
# The default maximum number of chunks a mod can force, per ticket,
# for a mod without an override. This is the maximum number of chunks a single ticket can force.
I:maximumChunksPerTicket=25
# The default maximum ticket count for a mod which does not have an override
# in this file. This is the number of chunk loading requests a mod is allowed to make.
I:maximumTicketCount=200
# The number of tickets a player can be assigned instead of a mod. This is shared across all mods and it is up to the mods to use it.
I:playerTicketCount=500
# Unloaded chunks can first be kept in a dormant cache for quicker
# loading times. Specify the size (in chunks) of that cache here
I:dormantChunkCacheSize=0
# Load chunks asynchronously for players, reducing load on the server thread.
# Can be disabled to help troubleshoot chunk loading issues.
B:asyncChunkLoading=true
}
##########################################################################################################
# forge
#--------------------------------------------------------------------------------------------------------#
# Sample mod specific control section.
# Copy this section and rename the with the modid for the mod you wish to override.
# A value of zero in either entry effectively disables any chunkloading capabilities
# for that mod
##########################################################################################################
forge {
# Maximum chunks per ticket for the mod.
I:maximumChunksPerTicket=25
# Maximum ticket count for the mod. Zero disables chunkloading capabilities.
I:maximumTicketCount=200
}

View File

@ -0,0 +1,10 @@
# Configuration file
item {
B:oldRotation=false
# [range: 0.0 ~ 100.0, default: 1.0]
S:rotateSpeed=1.0
}

22
overrides/config/jade.cfg Normal file
View File

@ -0,0 +1,22 @@
# Configuration file
general {
B:bypassLockedContainer=false
# Min: 0
# Max: 2147483647
I:inventoryNormalShowAmount=0
S:inventoryShowBlacklist <
refinedstorage:disk_drive
>
# Min: 1
# Max: 2147483647
I:inventoryShowItemPreLine=9
# Min: 0
# Max: 2147483647
I:inventorySneakShowAmount=54
}

View File

@ -0,0 +1,17 @@
# Configuration file
~CONFIG_VERSION: 0.1.0
##########################################################################################################
# advanced
#--------------------------------------------------------------------------------------------------------#
# 用于更改 JEI 功能的高级配置。
##########################################################################################################
advanced {
# 黑名单中物品将不会显示于 JEI 物品列表。添加格式modId[:name[:meta]]。使用编辑模式可自动添加或删除这里的条目。 [默认: []]
S:itemBlacklist <
>
}

View File

@ -0,0 +1,79 @@
# Configuration file
~CONFIG_VERSION: 0.4.0
##########################################################################################################
# advanced
#--------------------------------------------------------------------------------------------------------#
# 用于更改 JEI 功能的高级配置。
##########################################################################################################
advanced {
# 启用后,搜索框会被移动至底部居中的位置。 [default: false]
B:centerSearchBarEnabled=false
B:debugModeEnabled=false
# 选择 JEI 会直接将物品移入物品栏或是用鼠标将其捡起。
# [默认: mouse_pickup]
# [有效: [inventory, mouse_pickup]]
S:giveMode=MOUSE_PICKUP
# 输入物品列表的最大宽度。 [range: 4 ~ 100, default: 100]
I:maxColumns=100
# 合成表查询界面允许的最大高度。 [range: 175 ~ 5000, default: 350]
I:maxRecipeGuiHeight=350
# 定义 JEI 界面的信息提示中的 Mod 名称样式。留空以禁用。 [默认: blue italic] [有效: [black, dark_blue, dark_green, dark_aqua, dark_red, dark_purple, gold, gray, dark_gray, blue, green, aqua, red, light_purple, yellow, white, obfuscated, bold, strikethrough, underline, italic]]
S:modNameFormat=blue italic
# Enable JEI memory usage optimizations. [default: true]
B:optimizeMemoryUsage=true
}
##########################################################################################################
# search
#--------------------------------------------------------------------------------------------------------#
# 搜索框的相关选项。
##########################################################################################################
search {
# 当按物品颜色搜索时,要求使用 "^" 作为前缀
# [默认: disabled]
# [有效: [enabled, require_prefix, disabled]]
S:colorSearchMode=DISABLED
# 当按创造标签页名搜索时,要求使用 "%" 作为前缀
# [默认: disabled]
# [有效: [enabled, require_prefix, disabled]]
S:creativeTabSearchMode=DISABLED
# 当按模组名称搜索时,要求使用 "@" 作为前缀
# [默认: require_prefix]
# [有效: [enabled, require_prefix, disabled]]
S:modNameSearchMode=REQUIRE_PREFIX
# 当按矿物词典搜索时,要求使用 "$" 作为前缀
# [默认: disabled]
# [有效: [enabled, require_prefix, disabled]]
S:oreDictSearchMode=DISABLED
# 当按资源 ID 搜索时,要求使用 "&" 作为前缀
# [默认: disabled]
# [有效: [enabled, require_prefix, disabled]]
S:resourceIdSearchMode=DISABLED
# 当按提示搜索时,要求使用 "#" 作为前缀
# [默认: enabled]
# [有效: [enabled, require_prefix, disabled]]
S:tooltipSearchMode=ENABLED
}
searchadvancedtooltips {
# config.jei.searchAdvancedTooltips.search.comment [default: false]
B:search=false
}

View File

@ -0,0 +1,53 @@
# Configuration file
~CONFIG_VERSION: 0.1.0
##########################################################################################################
# searchcolors
#--------------------------------------------------------------------------------------------------------#
# config.jei.searchColors.comment
##########################################################################################################
searchcolors {
# config.jei.searchColors.searchColors.comment [默认: [White:EEEEEE, LightBlue:7492cc, Cyan:00EEEE, Blue:2222dd, LapisBlue:25418b, Teal:008080, Yellow:cacb58, GoldenYellow:EED700, Orange:d97634, Pink:D1899D, HotPink:FC0FC0, Magenta:b24bbb, Purple:813eb9, JadedPurple:43324f, EvilPurple:2e1649, Lavender:B57EDC, Indigo:480082, Sand:dbd3a0, Tan:bb9b63, LightBrown:A0522D, Brown:634b33, DarkBrown:3a2d13, LimeGreen:43b239, SlimeGreen:83cb73, Green:008000, DarkGreen:224d22, GrassGreen:548049, Red:963430, BrickRed:b0604b, NetherBrick:2a1516, Redstone:ce3e36, Black:181515, CharcoalGray:464646, IronGray:646464, Gray:808080, Silver:C0C0C0]]
S:searchColors <
White:EEEEEE
LightBlue:7492cc
Cyan:00EEEE
Blue:2222dd
LapisBlue:25418b
Teal:008080
Yellow:cacb58
GoldenYellow:EED700
Orange:d97634
Pink:D1899D
HotPink:FC0FC0
Magenta:b24bbb
Purple:813eb9
JadedPurple:43324f
EvilPurple:2e1649
Lavender:B57EDC
Indigo:480082
Sand:dbd3a0
Tan:bb9b63
LightBrown:A0522D
Brown:634b33
DarkBrown:3a2d13
LimeGreen:43b239
SlimeGreen:83cb73
Green:008000
DarkGreen:224d22
GrassGreen:548049
Red:963430
BrickRed:b0604b
NetherBrick:2a1516
Redstone:ce3e36
Black:181515
CharcoalGray:464646
IronGray:646464
Gray:808080
Silver:C0C0C0
>
}

View File

@ -0,0 +1,25 @@
# Configuration file
~CONFIG_VERSION: 0.1.0
world1544803905 {
S:filterText=
}
world805325770 {
# 在打开的 GUI 一侧显示书签列表。
B:bookmarkOverlayEnabled=true
# 给予物品而非显示其配方。
B:cheatItemsEnabled=false
# 在列表中点击物品以隐藏或取消隐藏。
B:editEnabled=false
S:filterText=
# 在打开的 GUI 一侧显示物品列表。
B:overlayEnabled=true
}

View File

@ -0,0 +1,60 @@
# Configuration file
~CONFIG_VERSION: 1.0.0
##########################################################################################################
# handler settings
#--------------------------------------------------------------------------------------------------------#
# Enable or disable some of the recipe handlers this mod adds.
##########################################################################################################
"handler settings" {
}
##########################################################################################################
# miscellaneous settings
#--------------------------------------------------------------------------------------------------------#
# It's Miscellaneous... How do you expect me to know what's in here?
##########################################################################################################
"miscellaneous settings" {
}
##########################################################################################################
# tooltip settings
#--------------------------------------------------------------------------------------------------------#
# No tooltip defined. How ironic.
##########################################################################################################
"tooltip settings" {
# Configure the state of the burn time tooltip. [default: disabled]
S:burnTimeTooltipMode=disabled
# config.jeiintegration.tooltips.durabilityTooltipMode.comment [default: disabled]
S:durabilityTooltipMode=disabled
# Configure the state of the fluid registry information tooltip. [default: disabled]
S:fluidRegInfoTooltipMode=disabled
# Configure the state of the max stack size tooltip. [default: disabled]
S:maxStackSizeTooltipMode=disabled
# Configure the state of the metadata tooltip [default: disabled]
S:metadataTooltipMode=disabled
# config.jeiintegration.tooltips.nbtTooltipMode.comment [default: disabled]
S:nbtTooltipMode=disabled
# Configure the state of the ore dictionary entries tooltip. [default: disabled]
S:oreDictEntriesTooltipMode=disabled
# Configure the state of the registry name tooltip. [default: disabled]
S:registryNameTooltipMode=disabled
# Configure the state of the unlocalized name tooltip. [default: disabled]
S:unlocalizedNameTooltipMode=disabled
}

View File

@ -0,0 +1,8 @@
# Configuration file
versioncheck {
# Should the mod check for updates?
B:checkForUpdates=true
}

View File

@ -0,0 +1,116 @@
# Configuration file
~CONFIG_VERSION: 1
debug {
# Dump all block states on startup.
B:dumpBlockList=false
# Display extra information on the debug screen (F3).
B:showDebugInfo=true
}
general {
# Extra blocks to consider as air for the schematic renderer.
S:extraAirBlocks <
>
# Schematic directory.
S:schematicDirectory=./schematics
# Default sort type for the material list.
S:sortType=
}
printer {
# The printer will destroy blocks (creative mode only).
B:destroyBlocks=false
# Destroy all blocks that can be destroyed in one tick.
B:destroyInstantly=false
# Place blocks only if there is an adjacent block next to them.
B:placeAdjacent=true
# Delay between placement attempts (in ticks).
I:placeDelay=1
# Maximum placement distance.
I:placeDistance=5
# Place all blocks that can be placed in one tick.
B:placeInstantly=false
# Timeout before re-trying failed blocks.
I:timeout=10
swapslots {
# Allow the printer to use this hotbar slot.
B:swapSlot0=false
# Allow the printer to use this hotbar slot.
B:swapSlot1=false
# Allow the printer to use this hotbar slot.
B:swapSlot2=false
# Allow the printer to use this hotbar slot.
B:swapSlot3=false
# Allow the printer to use this hotbar slot.
B:swapSlot4=false
# Allow the printer to use this hotbar slot.
B:swapSlot5=true
# Allow the printer to use this hotbar slot.
B:swapSlot6=true
# Allow the printer to use this hotbar slot.
B:swapSlot7=true
# Allow the printer to use this hotbar slot.
B:swapSlot8=true
}
}
render {
# Alpha value used when rendering the schematic (1.0 = opaque, 0.5 = half transparent, 0.0 = transparent).
D:alpha=1.0
# Enable transparent textures.
B:alphaEnabled=false
# Delta value used for highlighting (if you experience z-fighting increase this).
D:blockDelta=0.005
# Highlight invalid placed blocks and to be placed blocks.
B:highlight=true
# Highlight blocks that should be air.
B:highlightAir=true
# Schematic render distance.
I:renderDistance=8
}
server {
# Allow players to load schematics.
B:loadEnabled=true
# Amount of storage provided per-player for schematics on the server.
I:playerQuotaKilobytes=8192
# Allow players to use the printer.
B:printerEnabled=true
# Allow players to save schematics.
B:saveEnabled=true
}

View File

@ -0,0 +1,17 @@
#Splash screen properties
#Wed May 18 09:42:06 CST 2022
background=0xFFFFFF
memoryGood=0x78CB34
font=0x0
barBackground=0xFFFFFF
barBorder=0xC0C0C0
memoryLow=0xE42F2F
rotate=false
memoryWarn=0xE6E84A
showMemory=true
enabled=true
bar=0xCB3D35
resourcePackPath=resources
logoOffset=0
forgeTexture=fml\:textures/gui/forge.png
fontTexture=textures/font/ascii.png

View File

@ -0,0 +1,22 @@
# Configuration file
##########################################################################################################
# general
#--------------------------------------------------------------------------------------------------------#
# General configuration
##########################################################################################################
general {
# Format to display time in. See http://www.unicode.org/reports/tr35/tr35-31/tr35-dates.html#Date_Format_Patterns [default: h:mm a]
S:timeformat=h:mm a
# The title of the Minecraft window. Leave blank to keep the default window title for your version of Minecraft.
# Some special values that will be inserted at runtime:
# %mcver% -> The current Minecraft version
# %modcount% -> Number of loaded mods
# %time% -> Current system time
# [default: ]
S:windowtitle=CrashBlockModPack 2.3 | Forge 14.23.5.2860
}

View File

@ -0,0 +1,7 @@
{
"name": "cfg.theme.dark",
"background": "#131313",
"gradientTop": "#383838",
"gradientBottom": "#242424",
"font": "#A0A0A0"
}

View File

@ -0,0 +1,7 @@
{
"name": "cfg.theme.vanilla",
"background": "#100010",
"gradientTop": "#5000FF",
"gradientBottom": "#28007F",
"font": "#A0A0A0"
}

View File

@ -0,0 +1,135 @@
# Configuration file
client {
# The amount of time in milliseconds (1000ms = 1s) between queries to the server for Tile Entity and Entity data. There is an enforced minimum of 250 (or every 1/4 of a second).
I:waila.cfg.ratelimiter=250
}
general {
I:waila.cfg.alpha=80
I:waila.cfg.bgcolor=1048592
S:waila.cfg.blocknameformat=\u00A7f%s
S:waila.cfg.entitynameformat=\u00A7f%s
S:waila.cfg.fluidnameformat=\u00A7f%s
I:waila.cfg.fontcolor=10526880
I:waila.cfg.gradient1=5243135
I:waila.cfg.gradient2=2621567
I:waila.cfg.heartsperline=20
B:waila.cfg.hidefromdebug=false
B:waila.cfg.hidefromlist=true
B:waila.cfg.keybind=true
B:waila.cfg.liquid=false
I:waila.cfg.maxhpbeforetext=40
B:waila.cfg.metadata=false
S:waila.cfg.metadataformat=\u00A77[%s@%d]
S:waila.cfg.modnameformat=\u00A79\u00A7o%s
B:waila.cfg.newfilters=true
I:waila.cfg.posx=5000
I:waila.cfg.posy=100
I:waila.cfg.scale=100
B:waila.cfg.show=true
B:waila.cfg.showitem=true
B:waila.cfg.showmode=true
B:waila.cfg.tts=false
}
##########################################################################################################
# modules
#--------------------------------------------------------------------------------------------------------#
# Those are the config keys defined in modules.
# Server side, it is used to enforce keys client side using the next section.
##########################################################################################################
modules {
B:capability.energyinfo=false
B:capability.inventoryinfo=true
B:capability.tankinfo=false
B:general.showcrop=true
B:general.showents=true
B:general.showhp=true
B:general.showstates=false
B:harvestability.currentlyharvestable=true
B:harvestability.currentlyharvestable.sneakingonly=false
B:harvestability.effectivetool=true
B:harvestability.effectivetool.sneakingonly=false
B:harvestability.harvestlevel=true
B:harvestability.harvestlevel.sneakingonly=false
B:harvestability.harvestlevelnum=false
B:harvestability.harvestlevelnum.sneakingonly=false
B:harvestability.minimal=false
B:harvestability.oresonly=false
B:harvestability.shearability=true
B:harvestability.shearability.sneakingonly=false
B:harvestability.silktouchability=true
B:harvestability.silktouchability.sneakingonly=false
B:harvestability.toolrequiredonly=true
B:harvestability.unharvestableonly=false
B:jade.brewingstand=true
B:jade.horsechest=true
B:jade.horsestat=true
B:jade.itemframe=true
B:jade.mobbreeding=true
B:jade.mobgrowth=true
B:jade.potioneffects=true
B:vanilla.comparator=true
B:vanilla.furnacedisplay=true
B:vanilla.jukebox=true
B:vanilla.leverstate=true
B:vanilla.redstone=true
B:vanilla.repeater=true
B:vanilla.silverfish=true
B:vanilla.spawntype=true
}
##########################################################################################################
# server_forcing
#--------------------------------------------------------------------------------------------------------#
# Any key set to true here will ensure that the client is using the configuration set in the 'module' section above.
# This is useful for enforcing false to 'cheating' keys like silverfish.
##########################################################################################################
server_forcing {
B:capability.energyinfo=false
B:capability.inventoryinfo=false
B:capability.tankinfo=false
B:general.showcrop=false
B:general.showents=false
B:general.showhp=false
B:general.showstates=false
B:harvestability.currentlyharvestable=false
B:harvestability.currentlyharvestable.sneakingonly=false
B:harvestability.effectivetool=false
B:harvestability.effectivetool.sneakingonly=false
B:harvestability.harvestlevel=false
B:harvestability.harvestlevel.sneakingonly=false
B:harvestability.harvestlevelnum=false
B:harvestability.harvestlevelnum.sneakingonly=false
B:harvestability.minimal=false
B:harvestability.oresonly=false
B:harvestability.shearability=false
B:harvestability.shearability.sneakingonly=false
B:harvestability.silktouchability=false
B:harvestability.silktouchability.sneakingonly=false
B:harvestability.toolrequiredonly=false
B:harvestability.unharvestableonly=false
B:jade.brewingstand=false
B:jade.horsechest=false
B:jade.horsestat=false
B:jade.itemframe=false
B:jade.mobbreeding=false
B:jade.mobgrowth=false
B:jade.potioneffects=false
B:vanilla.comparator=false
B:vanilla.furnacedisplay=false
B:vanilla.jukebox=false
B:vanilla.leverstate=false
B:vanilla.redstone=false
B:vanilla.repeater=false
B:vanilla.silverfish=false
B:vanilla.spawntype=false
}

View File

@ -0,0 +1,12 @@
# Configuration file
main {
B:harvest.level.tooltip=false
S:is.currently.harvestable.string=
S:minimal.mode.separator= :
S:not.currently.harvestable.string=
S:shearability.string=
S:silk.touchability.string=
}

149
overrides/config/wawla.cfg Normal file
View File

@ -0,0 +1,149 @@
# Configuration file
_feature {
# Shows information about breedable animals [default: true]
B:animals=true
# Shows information about armor points [default: true]
B:armor=true
# Shows the blast resistance of a block [default: false]
B:blastres=false
# Shows how close blocks are to breaking [default: true]
B:breakprogress=true
# Shows debug entity information [default: true]
B:debugEntities=true
# Shows debug tile information [default: true]
B:debugTiles=true
# Shows descriptions of enchantments on enchantment books [default: true]
B:enchdesc=true
# Shows the enchantment power of a block [default: true]
B:enchpower=true
# Shows the equipment a mob is wearing [default: true]
B:equipment=true
# Shows the amount of exp in exp orbs [default: true]
B:exp=true
# Shows fluid info on fluid container items [default: true]
B:fluidcontainer=true
# Shows info about the furnace [default: true]
B:furnace=true
# Shows the hardness of the block [default: false]
B:hardness=false
# Shows harvestability data [default: true]
B:harvestable=true
# Shows info about horses [default: true]
B:horses=true
# Shows info about item frames [default: true]
B:itemframes=true
# Shows info about villager professions [default: true]
B:professions=true
# Shows info about player heads [default: true]
B:skulls=true
# Shows info about tameable mobs [default: true]
B:tameable=true
# Shows info about primed tnt [default: true]
B:tnt=true
}
animals {
# Should the breedting timer be shown?
B:showBreedingCooldown=true
# Should the correct breeding item reflect in the hud?
B:showBreedingItem=true
# Should the growing timer be shown?
B:showGrowingCooldown=true
}
enchdesc {
# Should the mod which added the enchantment be shown?
B:showOwner=true
}
equipment {
# Show a purple star by name of enchanted item
B:enchantmentStar=true
# Require sneaking to see entity equipment
B:requireSneak=true
}
fluidcontainer {
# Should the owner of the fluid be shown?
B:showOwner=true
# Should the temperature of the fluid be shown?
B:showTemp=true
}
furnace {
# Show the remaining fuel time?
B:burntime=true
# Show the stack in the fuel slot?
B:fuel=true
# Show the stack in the input slot?
B:input=true
# Show the stack in the output slot?
B:output=true
}
harvestable {
# Limit to only ores?
B:oresOnly=true
# Show the correct tier if the player lacks it?
B:showCorrectTier=true
# Show the correct tool if the player is using the wrong one?
B:showCorrectTool=true
# Show if the block is harvestable?
B:showHarvestable=true
}
horses {
# Show the jump strength of the horse, relative ot the player.
B:jump=true
# Show the speed of the horse, relative ot the player.
B:speed=true
}
tameable {
# Show when a pet mob is sitting?
B:showSitting=true
# Show when a pet mob is tamed?
B:showTamed=true
}

View File

@ -0,0 +1,106 @@
#CONFIG ONLY OPTIONS
ignoreUpdate:0
settingsButton:false
allowWrongWorldTeleportation:false
differentiateByServerAddress:true
debugEntityIcons:false
debugEntityVariantIds:false
#INGAME SETTINGS (DO NOT EDIT!)
updateNotification:true
minimap:true
caveMaps:2
caveZoom:1
showWaypoints:true
showIngameWaypoints:true
displayRedstone:true
deathpoints:true
oldDeathpoints:true
distance:1
showCoords:true
lockNorth:false
zoom:0
minimapSize:0
chunkGrid:-1
slimeChunks:false
mapSafeMode:false
minimapOpacity:100.0
waypointsIngameIconScale:0
waypointsIngameDistanceScale:0
waypointsIngameNameScale:0
waypointsIngameCloseScale:1.0
antiAliasing:true
blockColours:0
lighting:true
dotsStyle:0
dotNameScale:1.0
compassOverWaypoints:false
showBiome:true
showFlowers:true
keepWaypointNames:true
waypointsDistanceExp:0
waypointsDistanceMin:0.0
defaultWaypointTPCommandFormat:/tp @s {x} {y} {z}
defaultWaypointTPCommandRotationFormat:/tp @s {x} {y} {z} {yaw} ~
arrowScale:1.5
arrowColour:0
smoothDots:true
worldMap:true
terrainDepth:true
terrainSlopes:2
mainEntityAs:0
blockTransparency:true
waypointOpacityIngame:80
waypointOpacityMap:90
hideWorldNames:1
openSlimeSettings:true
alwaysShowDistance:false
showLightLevel:0
renderLayerIndex:1
showTime:1
biomeColorsVanillaMode:false
lookingAtAngle:10
lookingAtAngleVertical:180
centeredEnlarged:false
zoomedOutEnlarged:false
minimapTextAlign:0
showAngles:false
waypointsMutualEdit:true
compassLocation:1
compassScale:1
caveMapsDepth:30
hideWaypointCoordinates:false
renderAllSets:false
playerArrowOpacity:100
waypointsBottom:false
minimapShape:0
lightOverlayType:0
lightOverlayMaxLight:7
lightOverlayMinLight:0
lightOverlayColor:13
uiScale:0
bossHealthPushBox:1
potionEffectPushBox:1
minimapFrame:0
minimapFrameColor:9
compassColor:9
northCompassColor:-1
showDimensionName:false
displayMultipleWaypointInfo:1
entityRadar:true
adjustHeightForCarpetLikeBlocks:true
autoConvertWaypointDistanceToKmThreshold:10000
waypointDistancePrecision:1
mainDotSize:2
partialYTeleportation:true
deleteReachedDeathpoints:true
hideMinimapUnderScreen:true
hideMinimapUnderF3:true
manualCaveModeStartAuto:true
manualCaveModeStart:-1
chunkGridLineWidth:1
interface:dummy:0:50:true:false:false:false
interface:dummy:0:10000:true:false:false:false
interface:dummy:0:0:false:false:true:false
interface:dummy:0:36:true:false:false:false
interface:gui.xaero_minimap:0:0:false:false:true:false
#WAYPOINTS HAVE BEEN MOVED TO /XaeroWaypoints

View File

@ -0,0 +1,153 @@
{
"hardInclude": "anything",
"includeList": [],
"excludeMode": "ONLY",
"excludeList": [
"minecraft:item_frame"
],
"name": "gui.xaero_entity_category_root",
"protection": true,
"settingOverrides": {
"displayed": true,
"heightBasedFade": true,
"renderOrder": 0.0,
"color": 13.0,
"displayNameWhenIconFails": true,
"entityNumber": 1000.0,
"alwaysDisplayNametags": false,
"dotSize": 2.0,
"startFadingAt": 0.0,
"displayY": false,
"icons": 1.0,
"heightLimit": 20.0,
"names": 0.0,
"iconScale": 1.0
},
"subCategories": [
{
"hardInclude": "living",
"includeList": [],
"excludeMode": "ONLY",
"excludeList": [
"minecraft:armor_stand"
],
"name": "gui.xaero_entity_category_living",
"protection": true,
"settingOverrides": {
"renderOrder": 2.0,
"color": 14.0
},
"subCategories": [
{
"hardInclude": "players",
"includeList": [],
"excludeMode": "ONLY",
"excludeList": [],
"name": "gui.xaero_entity_category_players",
"protection": true,
"settingOverrides": {
"renderOrder": 6.0,
"color": 15.0
},
"subCategories": [
{
"hardInclude": "same-team",
"includeList": [],
"excludeMode": "ONLY",
"excludeList": [],
"name": "gui.xaero_entity_category_same_team",
"protection": true,
"settingOverrides": {},
"subCategories": []
},
{
"hardInclude": "anything",
"includeList": [],
"excludeMode": "ONLY",
"excludeList": [],
"name": "gui.xaero_entity_category_other_teams",
"protection": true,
"settingOverrides": {
"renderOrder": 7.0
},
"subCategories": []
}
]
},
{
"hardInclude": "hostile",
"includeList": [],
"excludeMode": "ONLY",
"excludeList": [],
"name": "gui.xaero_entity_category_hostile",
"protection": true,
"settingOverrides": {
"renderOrder": 3.0
},
"subCategories": [
{
"hardInclude": "tamed",
"includeList": [],
"excludeMode": "ONLY",
"excludeList": [],
"name": "gui.xaero_entity_category_hostile_tamed",
"protection": true,
"settingOverrides": {
"renderOrder": 5.0
},
"subCategories": []
}
]
},
{
"hardInclude": "anything",
"includeList": [],
"excludeMode": "ONLY",
"excludeList": [],
"name": "gui.xaero_entity_category_friendly",
"protection": true,
"settingOverrides": {},
"subCategories": [
{
"hardInclude": "tamed",
"includeList": [],
"excludeMode": "ONLY",
"excludeList": [],
"name": "gui.xaero_entity_category_friendly_tamed",
"protection": true,
"settingOverrides": {
"renderOrder": 4.0
},
"subCategories": []
}
]
}
]
},
{
"hardInclude": "items",
"includeList": [],
"excludeMode": "ONLY",
"excludeList": [],
"name": "gui.xaero_entity_category_items",
"protection": true,
"settingOverrides": {
"renderOrder": 1.0,
"color": 12.0
},
"subCategories": []
},
{
"hardInclude": "anything",
"includeList": [],
"excludeMode": "ONLY",
"excludeList": [],
"name": "gui.xaero_entity_category_other_entities",
"protection": true,
"settingOverrides": {
"color": 5.0
},
"subCategories": []
}
]
}

View File

@ -0,0 +1 @@
showCapes:true

View File

@ -0,0 +1,32 @@
ignoreUpdate:0
updateNotification:true
differentiateByServerAddress:true
netherlikeCaveMapAllowed:true
debug:false
lighting:true
colours:0
loadChunks:true
updateChunks:true
terrainSlopes:2
terrainDepth:true
footsteps:true
flowers:true
coordinates:true
biomeColorsVanillaMode:false
waypoints:true
renderArrow:true
displayZoom:true
worldmapWaypointsScale:1.0
openMapAnimation:true
reloadVersion:0
reloadEverything:false
zoomButtons:true
waypointBackgrounds:true
detectAmbiguousY:true
showDisabledWaypoints:false
closeWaypointsWhenHopping:true
adjustHeightForCarpetLikeBlocks:true
onlyCurrentMapWaypoints:false
minZoomForLocalWaypoints:0.0
arrowColour:-2
globalVersion:1

30
overrides/hmclversion.cfg Normal file
View File

@ -0,0 +1,30 @@
{
"usesGlobal": false,
"javaArgs": "",
"minecraftArgs": "",
"maxMemory": 1024,
"autoMemory": true,
"permSize": "",
"width": 854,
"height": 480,
"javaDir": "",
"precalledCommand": "",
"postExitCommand": "",
"serverIp": "play.crashblock.top",
"java": "Auto",
"wrapper": "",
"fullscreen": false,
"noJVMArgs": false,
"notCheckGame": false,
"notCheckJVM": false,
"showLogs": false,
"gameDir": "",
"launcherVisibility": 2,
"processPriority": 2,
"useNativeGLFW": false,
"useNativeOpenAL": false,
"gameDirType": 1,
"nativesDir": "",
"nativesDirType": 0,
"versionIcon": 0
}

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

BIN
overrides/mods/Kiwi.jar Normal file

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

167
overrides/options.txt Normal file
View File

@ -0,0 +1,167 @@
version:1343
invertYMouse:false
mouseSensitivity:0.5
fov:0.0
gamma:0.0
saturation:0.0
renderDistance:8
guiScale:0
particles:0
bobView:true
anaglyph3d:false
maxFps:260
fboEnable:true
difficulty:2
fancyGraphics:true
ao:2
renderClouds:true
resourcePacks:[]
incompatibleResourcePacks:[]
lastServer:
lang:zh_cn
chatVisibility:0
chatColors:true
chatLinks:true
chatLinksPrompt:true
chatOpacity:1.0
snooperEnabled:true
fullscreen:false
enableVsync:false
useVbo:true
hideServerAddress:false
advancedItemTooltips:false
pauseOnLostFocus:true
touchscreen:false
overrideWidth:0
overrideHeight:0
heldItemTooltips:true
chatHeightFocused:1.0
chatHeightUnfocused:0.44366196
chatScale:1.0
chatWidth:1.0
mipmapLevels:4
forceUnicodeFont:true
reducedDebugInfo:false
useNativeTransport:true
entityShadows:true
mainHand:right
attackIndicator:1
showSubtitles:false
realmsNotifications:true
enableWeakAttacks:false
autoJump:true
narrator:0
tutorialStep:none
key_key.attack:-100
key_key.use:-99
key_key.forward:17
key_key.left:30
key_key.back:31
key_key.right:32
key_key.jump:57
key_key.sneak:42
key_key.sprint:29
key_key.drop:16
key_key.inventory:18
key_key.chat:20
key_key.playerlist:15
key_key.pickItem:-98
key_key.command:53
key_key.screenshot:60
key_key.togglePerspective:63
key_key.smoothCamera:0
key_key.fullscreen:87
key_key.spectatorOutlines:0
key_key.swapHands:33
key_key.saveToolbarActivator:0
key_key.loadToolbarActivator:45
key_key.advancements:38
key_key.hotbar.1:2
key_key.hotbar.2:3
key_key.hotbar.3:4
key_key.hotbar.4:5
key_key.hotbar.5:6
key_key.hotbar.6:7
key_key.hotbar.7:8
key_key.hotbar.8:9
key_key.hotbar.9:10
key_of.key.zoom:46
key_schematica.key.load:181
key_schematica.key.save:55
key_schematica.key.control:74
key_schematica.key.layerInc:0
key_schematica.key.layerDec:0
key_schematica.key.layerToggle:0
key_schematica.key.renderToggle:0
key_schematica.key.printerToggle:0
key_schematica.key.moveHere:0
key_schematica.key.pickBlock:-98:SHIFT
key_key.enableView:56
key_key.openShulker:49
key_key.toggleView:47
key_key.jei.toggleOverlay:24:CONTROL
key_key.jei.focusSearch:33:CONTROL
key_key.jei.toggleCheatMode:0
key_key.jei.toggleEditMode:0
key_key.jei.showRecipe:19
key_key.jei.showUses:22
key_key.jei.recipeBack:14
key_key.jei.previousPage:201
key_key.jei.nextPage:209
key_key.jei.bookmark:30
key_key.jei.toggleBookmarkOverlay:0
key_invtweaks.key.sort:19
key_gui.xaero_open_map:50
key_gui.xaero_open_settings:27
key_gui.xaero_map_zoom_in:0
key_gui.xaero_map_zoom_out:0
key_gui.xaero_quick_confirm:54
key_gui.xaero_switch_waypoint_set:0
key_gui.xaero_instant_waypoint:78
key_gui.xaero_toggle_slime:0
key_gui.xaero_toggle_grid:0
key_gui.xaero_toggle_waypoints:0
key_gui.xaero_toggle_map_waypoints:0
key_gui.xaero_toggle_map:0
key_gui.xaero_enlarge_map:44
key_gui.xaero_waypoints_key:22
key_gui.xaero_zoom_in:0
key_gui.xaero_zoom_out:0
key_gui.xaero_new_waypoint:48
key_gui.xaero_display_all_sets:0
key_gui.xaero_toggle_light_overlay:0
key_gui.xaero_toggle_entity_radar:0
key_gui.xaero_reverse_entity_radar:0
key_gui.xaero_toggle_manual_cave_mode:0
key_gui.xaero_minimap_settings:21
key_WorldEdit Reference:38
key_key.duraview:35
key_Toggle AutoFish§r:43
key_waila.keybind.wailaconfig:82
key_waila.keybind.wailadisplay:79
key_waila.keybind.liquid:80
key_waila.keybind.recipe:81
key_waila.keybind.usage:75
key_key.llor.hotkey:62
key_worldeditcuife3.key.cui.options:0
key_worldeditcuife3.key.cui.toggle.visibility:0
key_worldeditcuife3.key.cui.clear.selection:0
key_worldeditcuife3.key.chunk.toggle.visibility:62
key_worldeditcuife3.key.distance.toggle.visibility:37
soundCategory_master:0.0
soundCategory_music:1.0
soundCategory_record:1.0
soundCategory_weather:1.0
soundCategory_block:1.0
soundCategory_hostile:1.0
soundCategory_neutral:1.0
soundCategory_player:1.0
soundCategory_ambient:1.0
soundCategory_voice:1.0
modelPart_cape:true
modelPart_jacket:true
modelPart_left_sleeve:true
modelPart_right_sleeve:true
modelPart_left_pants_leg:true
modelPart_right_pants_leg:true
modelPart_hat:true

72
overrides/optionsof.txt Normal file
View File

@ -0,0 +1,72 @@
ofFogType:1
ofFogStart:0.8
ofMipmapType:0
ofOcclusionFancy:false
ofSmoothFps:true
ofSmoothWorld:true
ofAoLevel:1.0
ofClouds:0
ofCloudsHeight:0.0
ofTrees:0
ofDroppedItems:0
ofRain:0
ofAnimatedWater:0
ofAnimatedLava:0
ofAnimatedFire:true
ofAnimatedPortal:true
ofAnimatedRedstone:true
ofAnimatedExplosion:true
ofAnimatedFlame:true
ofAnimatedSmoke:true
ofVoidParticles:true
ofWaterParticles:true
ofPortalParticles:true
ofPotionParticles:true
ofFireworkParticles:true
ofDrippingWaterLava:true
ofAnimatedTerrain:true
ofAnimatedTextures:true
ofRainSplash:true
ofLagometer:false
ofShowFps:false
ofAutoSaveTicks:4000
ofBetterGrass:3
ofConnectedTextures:2
ofWeather:true
ofSky:true
ofStars:true
ofSunMoon:true
ofVignette:0
ofChunkUpdates:1
ofChunkUpdatesDynamic:false
ofTime:0
ofClearWater:false
ofAaLevel:0
ofAfLevel:1
ofProfiler:false
ofBetterSnow:false
ofSwampColors:true
ofRandomEntities:true
ofSmoothBiomes:true
ofCustomFonts:true
ofCustomColors:true
ofCustomItems:true
ofCustomSky:true
ofShowCapes:true
ofNaturalTextures:false
ofEmissiveTextures:true
ofLazyChunkLoading:true
ofRenderRegions:false
ofSmartAnimations:false
ofDynamicFov:true
ofAlternateBlocks:true
ofDynamicLights:3
ofScreenshotSize:1
ofCustomEntityModels:true
ofCustomGuis:true
ofShowGlErrors:true
ofFullscreenMode:Default
ofFastMath:false
ofFastRender:true
ofTranslucentBlocks:0
key_of.key.zoom:46

BIN
overrides/servers.dat Normal file

Binary file not shown.

View File

@ -1,8 +1,8 @@
{
"name": "CrashBlockModPack",
"author": "LittleChest",
"version": "2.1",
"description": "欢迎访问 CrashBlock 服务器!\nQQ群1036518896",
"version": "2.3",
"description": "欢迎访问 CrashBlock 服务器!\n这是一个非官方整合包\n\nQQ群1036518896",
"fileApi": "https://crashblockmodpack.pages.dev",
"files": [
{
@ -15,7 +15,7 @@
},
{
"path": "config/bettertitlescreen.cfg",
"hash": "db210f23d2991038714197e0078d9dd0d03b5a4c"
"hash": "54e07c6c9d9399d9e85c87353839ac22e4640eb0"
},
{
"path": "config/durabilityviewer.cfg",
@ -99,7 +99,7 @@
},
{
"path": "config/titlechanger.cfg",
"hash": "6091c58a194730c8b71aed48e0f3916c424120f3"
"hash": "3d2c13123f4bf483f244bb531e48c3643f658dcd"
},
{
"path": "config/waila/theme/dark.json",
@ -261,10 +261,18 @@
"path": "mods/MouseTweaks-2.10.1-mc1.12.2.jar",
"hash": "17f778c7e64f1b71cee4e1f64d35a749bb6ea93d"
},
{
"path": "mods/NoMoreRecipeConflict-0.13(1.12.2).jar",
"hash": "b6eb46393d7b163c9704ceaeb42fa2b9115ab980"
},
{
"path": "mods/Patchouli.jar",
"hash": "0febe14bdd007b13f6089a16a57d90e44646f041"
},
{
"path": "mods/Reforged-0.7.5-1.12+.jar",
"hash": "7973ead685ca2f8381eb49f5a3eaed1dd2ef817d"
},
{
"path": "mods/Schematica-1.12.2-1.8.0.169-universal.jar",
"hash": "cc8c851bc47ecf314c3974e3b90acfa1a62105ac"
@ -273,6 +281,10 @@
"path": "mods/ShulkerTooltip-1.9.2.2.jar",
"hash": "3c955281898810775ab0e7863b34e5071ed3d291"
},
{
"path": "mods/TeaStory-3.3.3-B33.418-1.12.2.jar",
"hash": "921f04e6670e601b974e371a510d020321e25ea3"
},
{
"path": "mods/titlechanger-1.1.4.jar",
"hash": "2def940726743bef161adc2c729c4ea009ad294f"
@ -286,8 +298,8 @@
"hash": "783157c607149875de1e045d72382d370256257c"
},
{
"path": "mods/XaerosWorldMap_1.26.5_Forge_1.12.jar",
"hash": "7311cb4fa83fddc80a9d7aa7c18ac6bf6215c1c6"
"path": "mods/XaerosWorldMap_1.26.6_Forge_1.12.jar",
"hash": "f1dbb0c6001584d45546630de18986d1592f1fc9"
},
{
"path": "mods/Xaeros_Minimap_22.13.2_Forge_1.12.jar",